


Individual decks, known as “Silvers,” are considered extremely powerful within this format, but are chock-full of cards which must be put together in order to work properly. Within this format, players must choose from a limited pool of semi-random cards by picking cards one at a time. The article itself focuses on a specific case in which the individual decks are not well known: the MTG Draft format. Because there’s a fairly clear understanding of the matchups between individual decks and deck types, running a Merfolk or “Pure Blue” deck may end up doing well against a Goblin (“Pure Red”) deck, but do poorly against a green deck which focuses on using Giant Growth to buff individual creatures, while a “Pure Red” deck might fair better against a Green deck because of its relative speed (while Green takes a while to get off the ground). On one hand, it’s impossible to know the deck which the opponent would be able to play, and this is talked about in more detail within the article. Understanding both what deck to make and how to play are both cases of game theory and best responses: what would the best response be in the given situation? However, in both cases, real life throws two wrenches into an otherwise simple game theory problem: the lack of information about the opposing deck, and the lack of information about the current game state. In a normal game, each player starts with roughly 20 life, and must deal damage to each other by playing spells and powering those spells with “lands.” The individual deck composition, in this case, is extremely important: understanding what decks have spells that can counter each other, along with ensuring that players draw enough lands to power their spells and enough spells to put their lands to use and analyzing the board to surmise the potential state of an opponent’s hand. Magic, often abbreviated to MTG for short, is a game with a large, diverse card pool: players can construct decks by selecting cards from this pool in order to gain some competitive advantage. However, there’s one card game that pretty much rules them all. YuGiOh, Pokemon, Bakugan and more all seem to come to mind. The Game Theory behind Magic: The Gathering and ShandalarĬollectible card games (CCGs) nowadays have started to die down, but back in the 90s they reached their heyday as THE method of entertaining oneself through games.
